Caverna

Caverna is an interactive-immersive experience to entertain the audience while waiting for an event to start. It was developed for large-scale events such as The World Cup, The Olympics and Rock in Rio.

The first prototype was based on a soccer game, the "embaixadinha": the goal is to kick the ball to keep it from hitting the ground for as long as possible. The Kinect technology is a great option for making the game attractive even for people who are less familiar with playing with the physical soccer ball.

Por Diego Abib
João Bonelli (orientador)